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The supertipos of Editorial Novaro were only to be found in the used-books stores in the Coast, those sacred sanctuaries that made the awful rainy days better than the sunniest ones by the Atlantic Ocean. It is a given that also a stack of the magazines I used to read as a pre-adolescent are packed as well. In my case, I make sure to never lock my bags until I managed to put inside a couple of sci-fi novels from Editorial Minotauro which I’ve read a gazillion times or at least one issue of those silver lined blue books every Spanish-speaking nerd have come to love. Of course, what I probably meant when I said, “good book” is not what people might actually consider fine reading. The truth is, all this came to me while I was vacationing on the beach and it’s impossible for me to think of vacations without sand in my toes and a really good book and they have both influenced the game in a very obvious way.
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Pictures scenarios not used by these classics was just as difficult and risky…
SOL705 WALKTHROUGH TEXT SOFTWARE
It’s been quite some time since I started writing some loose ideas in my brand new notebook (now crammed with drawings, post-its, strikethrough text, coffee and mate stains) on a very fun concept for a game in the style of those coming out in the beginning of the 90s.Įven though I knew for a fact what kind of game I wanted to create, the setting for it was the most difficult part.ĭo I want a futuristic game? An investigation oriented one? Lovecraftians adventures? All the games genre seemed to have been exploited already and well explored by the classics of Lucasfilms, Sierra and Delphine Software hence, it was a tough call.